AUTOFIVE
ATTRIBUTES
SPEED HURTBOX PROJECTILES COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP RETRACTING
FLIGHT
RETRACTING
DRIVE
CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
650 0.90
Walk
2.10
Dash
0.80
Walk
1.37
Dash
0.90

FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 2 7 13 - - 35 12 12 9 - -
Crouching 4 2 7 13 - - 35 12 12 6 Low -
Jumping 4 999 - 999 - - 35 20 20 3 High Active until jump lands
Heavy
Attack
Standing
12 6 15 33 - - 50/50 30 8 8 - -
Crouching 6 6 9 21 - - 40 Knock
down
12 9 - -
Jumping 12 7 15 33 - - 70 30 20 3 High -
Command 12 10 11 33 - - 50 Knock
down
8 16 Low May juggle 1 hit
Retracting
Flight
Light 19 20 31 70 - - 100 25 20 10 - Projectile;
-75% damage if retracting;
4 Overdrive meter gain if
retracted fully
Heavy 19 20 21 60 - - 100 25 20 10 - Projectile;
Increased speed;
-75% damage if retracting;
8 Overdrive meter gain if
retracted fully
Overdrive 19 20 21 60 - - 110 Knock
down
20 10 - Projectile;
Greatly increased speed;
-75% damage if retracting
Retracting
Drive
Light 19 20 11 50 - - 100 25 20 10 Low Projectile;
-75% damage if retracting;
4 Overdrive meter gain if
retracted fully
Heavy 19 20 21 60 - - 100 Knock
down
20 10 Low Projectile;
Increased speed;
-75% damage if retracting;
8 Overdrive meter gain if
retracted fully
Overdrive 19 20 21 60 - - 110 Knock
down
20 10 Low Projectile;
Greatly increased speed;
-75% damage if retracting
Combiner
Dash
Light 5 27 8 40 - - 70 25 10 1 - Travels through target
Heavy 5 37 8 50 - - 70 35 10 1 - Travels through target
Overdrive 5 37 8 50 1~6f 1~42f 80 Knock
down
10 1 - Travels through target;
Increased speed
Super Auto Sword 19 10 41 70 1~29f - 92~280 Knock
down
5 20 - -
Throw 15 3 27 45 - - 70 Knock
down
- - - -