DIMCYBER
ATTRIBUTES
SPEED HURTBOX PROJECTILES COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP DIM WAVE SUPER DIM
BLAST
CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
500/1600 1.20
Walk
2.35
Dash
1.10
Walk
1.65
Dash
1.40
FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 3 7 14 - - 45 12 12 9 - -
Crouching 4 3 7 14 - - 45 12 12 6 Low -
Jumping 4 999 - 999 - - 45 20 20 3 High Active until jump lands
Heavy
Attack
Standing 13 3 9 25 - - 90 22 20 18 - -
Crouching 12 8 11 30 - - 60 Knock
down
15 13 Low -
Jumping 5 24 4 33 - - 40/40 30 30 3 High May juggle 1 hit
Command 12 29 14 55 - - 35/35/35 25 4 8 - Depletes the
opponent's
Overdrive meter!

3rd hit has Knock
down property

May juggle 3 hits
Dim
Wave
Light 19 20 21 60 - - 80 20 1 1 - Projectile
Heavy 19 20 31 70 - - 80 20 1 1 - Projectile;
Increased speed
Overdrive 19 20 31 70 - - 45
(x2)
Knock
down
1 1 - Projectile;
Greatly increased speed;
2 total projectiles
Dim
Hacker
Light 17 17 16 50 - - 70 35 25 25 High -
Heavy 17 17 16 50 - - 100 Knock
down
3 8 High -
Overdrive 17 17 16 50 - 1~34f 110 Knock
down
3 8 High -
Dim
Whirlwind
Light 9 17 7 33 - - 60 25 20 12 - -
Heavy 14 22 7 43 - - 90 Knock
down
12 25 - -
Overdrive 14 22 7 43 1~17f - 50/50 Knock
down
12 25 - -
Super Dim Blast 10 74 16 100 1~84f - 13~40
(x15)
Knock
down
5 5 - Projectile;
15 total projectiles
Throw 15 3 27 45 - - 85 Knock
down
- - - -