DRAGONOH
ATTRIBUTES
SPEED HURTBOX PROJECTILES COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP FIREBALL FLAME
BREATH
CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
600 1.10
Walk
2.10
Dash
1.00
Walk
1.47
Dash
1.15
FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 2 7 13 - - 30 12 12 9 - -
Crouching 4 2 7 13 - - 30 12 12 6 Low -
Jumping 4 999 - 999 - - 30 20 20 3 High Active until jump lands
Heavy
Attack
Standing
12 6 15 33 - - 75 20 8 8 - Second variation occurs
only after attacking
two times with
Command Heavy Attack
Crouching 6 6 8 21 - - 45 Knock
down
12 9 Low -
Jumping 12 7 14 33 - - 65 30 20 3 High -
Command
10 10 12 32 - - 40 20 3 8 - May cancel into
Command Heavy Attack

2nd Command Heavy Attack
may cancel into
Standing Heavy Attack;
This Standing Heavy Attack
has Knock down property
and unique collision

May juggle 1 hit
Fireball
Light 19 20 11 50 - - 60 20 5 5 - Projectile
Heavy 19 20 11 50 - - 60 20 5 5 - Projectile;
Increased speed
Overdrive 19 20 11 50 - - 70 Knock
down
20 10 - Projectile;
Greatly increased speed
Flame
Breath
Light 19 20 26 65 - - 80 Knock
down
10 10 - Projectile;
6 total projectiles;
Reduced damage during
Hyperdrive
Heavy 19 20 26 65 - - 80 Knock
down
10 10 - Projectile;
4 total projectiles;
Reduced damage during
Hyperdrive
Overdrive 19 20 26 65 - - 23
(x4)
Knock
down
20 10 - Projectile;
4 total projectiles
Dragon
Punch
Light 5 10 25 40 1~3f - 50 20 5 5 - -
Heavy 5 20 25 50 1~6f - 70 Knock
down
5 5 - -
Overdrive 5 20 25 50 1~25f - 50/50 Knock
down
5 5 - -
Super Dragon Tackle 5 36 39 80 1~41f - 73~220 Knock
down
5 25 - Travels through target
Throw 15 3 27 45 - - 40 Knock
down
- - - -