HEAVYTEX
ATTRIBUTES
SPEED HURTBOX PROJECTILES COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP QUICK DRAW CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
650 0.80
Walk
1.70
Dash
0.70
Walk
1.10
Dash
0.90
FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 3 7 14 - - 35 12 12 9 - -
Crouching 4 3 7 14 - - 35 12 12 6 Low -
Jumping 4 999 - 999 - - 35 20 20 3 High Active until jump lands
Heavy
Attack
Standing 12 6 25 43 - - 80 30 20 15 - -
Crouching 6 6 9 21 - - 40 Knock
down
12 9 Low -
Jumping 12 10 11 33 - - 70 30 20 3 High -
Command 10 20 5 35 - - 40 15 15 7 Low May juggle 1 hit
Quick
Draw
Light 9 30 31 70 - - 40 20 5 5 - Projectile
Heavy 9 30 31 70 - - 40 Knock
down
5 5 - Projectile
Overdrive 9 30 31 70 - - 50 Knock
down
20 10 - Projectile;
Increased speed
Howdy Light 9 20 6 35 - - - - - - - It is just a
polite gesture!
Heavy 9 20 6 35 - - - - - - - It is just a
polite gesture!
Overdrive 9 20 6 35 - - - - - - - Increase damage of next
Tornado or Super
Tornado by 100
Tornado
Light 10 3 42 55 - - 200 Knock
down
- - - -
Heavy 10 3 42 55 - - 200 Knock
down
- - - -
Overdrive 10 3 42 55 1~11f - 210 Knock
down
- - - -
Super Tornado 1 3 71 75 1~20f - 116~350 Knock
down
- - - -
Throw 15 3 27 45 - - 90 Knock
down
- - - -