MASAMIOH
ATTRIBUTES
SPEED HURTBOX PROJECTILES COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP SUSHI
TOSS
CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
600 1.10
Walk
2.10
Dash
1.00
Walk
1.47
Dash
1.15
FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 2 7 13 - - 30 12 12 9 - -
Crouching 4 2 7 13 - - 30 12 12 6 Low -
Jumping 4 999 - 999 - - 30 20 20 3 High Active until jump lands
Heavy
Attack
Standing 12 6 15 33 - - 75 25 15 8 High -
Crouching 12 6 15 33 - - 45 Knock
down
12 9 - -
Jumping 12 7 15 33 - - 65 30 20 3 High -
Command 12 29 14 55 - - 30/30/30 25 4 1 - May juggle 3 hits
Sushi
Toss
Light 19 20 11 50 - - 60 20 5 5 - Projectile

Maguro: +10 damage -10 hitstun
Ebi: -10 damage +10 hitstun
Tako: +20 damage -20 hitstun
Tamago: -20 damage +20 hitstun

Minimum 1 hitstun
Heavy 19 20 11 50 - - 60 20 5 5 - Projectile;
Increased speed
Overdrive 19 20 11 50 - - 70 Knock
down
20 10 - Projectile;
Greatly increased speed
Masami
Drop
(Air)
Light 18 5 27 50 - - 50 50 10 15 Low -
Heavy 18 5 27 50 - - 70 Knock
down
10 15 Low -
Overdrive 18 5 27 50 1~18f - 80 Knock
down
10 15 Low Landing ends
invincibility and begins
active frames
Masami
Spin
Light 9 10 6 25 - - 50 20 10 15 - -
Heavy 9 30 6 45 - - 80 Knock
down
10 15 - -
Overdrive 9 30 6 45 1~10f 11~40f 45/45 15 10 15 - 2nd hit has Knock down
property
Super Masami Drop 12 11 67 90 1~12f - 66~200 Knock
down
5 20 - Auto targeting
Throw 15 3 27 45 - - 40 Knock
down
- - - -