MAXCYBER
ATTRIBUTES
SPEED HURTBOX PROJECTILES COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP CYBER
MOON SHOT
CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
500/800 1.20
Walk
2.35
Dash
1.10
Walk
1.65
Dash
1.20
FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 3 7 14 - - 40 12 12 9 - -
Crouching 4 3 7 14 - - 40 12 12 6 Low -
Jumping 4 999 - 999 - - 40 20 20 3 High Active until jump lands
Heavy
Attack
Standing 12 20 13 45 - - 85 Knock
down
12 12 - -
Crouching 10 15 11 36 - - 55 25 13 13 Low -
Jumping 12 10 11 33 - - 75 40 30 3 High -
Command 12 29 14 55 - - 30/30/30 15 4 8 - Depletes the
opponent's
Overdrive meter!

3rd hit has Knock
down property

May juggle 3 hits
Cyber
Dashing
Uppercut
Heavy 15 16 12 43 - - 95 Knock
down
7 15 - -
Overdrive 15 16 12 43 - 1~31f 105 Knock
down
7 15 - -
Cyber
Moon Shot
Heavy 19 20 11 50 - - 65 20 5 5 - Projectile
Overdrive 19 20 11 50 - - 75 Knock
down
20 10 - Projectile
Cyber
Dragon
Punch
Heavy 5 20 25 50 1~6f - 75 Knock
down
5 5 - -
Overdrive 5 20 25 50 1~25f - 35/35/35 Knock
down
5 5 - -
Cyber
Shadow
Kick
(Air)
Heavy 5 999 - 999 - - 55 Knock
down
1 5 - -
Overdrive 5 999 - 999 - 6~999f 65 Knock
down
1 5 - -
Cyber
Spin
Heavy 9 10 6 25 - - 55 20 10 15 - -
Overdrive 9 10 6 25 1~5f - 65 Knock
down
10 15 - -
Cyber
Combiner
Dash
Heavy 5 27 8 40 - - 75 25 10 1 - Travels through target
Overdrive 5 27 8 40 - 1~32f 85 Knock
down
10 1 - Travels through target
Super Cyber Hacker 19 10 41 70 1~29f - 96~290 Knock
down
5 20 - -
Throw 15 3 27 45 - - 60 Knock
down
- - - -