FRAME DATA |
DESCRIPTION |
FRAMES |
INVINCIBILITY |
IMPACT |
PROPERTIES |
NAME |
DIAGRAM |
STARTUP |
ACTIVE |
RECOVERY |
TOTAL |
FULL |
PROJECTILE RESISTANCE |
DAMAGE |
HITSTUN |
BLOCKSTUN |
KNOCKBACK |
HITS HIGH/LOW |
MISC |
Light Attack |
Standing |
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4 |
3 |
7 |
14 |
- |
- |
35 |
12 |
12 |
9 |
- |
- |
Crouching |
 |
4 |
3 |
7 |
14 |
- |
- |
35 |
12 |
12 |
6 |
Low |
- |
Jumping |
 |
4 |
999 |
- |
999 |
- |
- |
35 |
20 |
20 |
3 |
High |
Active until jump lands |
Heavy Attack |
Standing |
 |
12 |
20 |
13 |
45 |
- |
- |
80 |
Knock down |
12 |
12 |
- |
- |
Crouching |
 |
10 |
15 |
11 |
36 |
- |
- |
50 |
25 |
13 |
13 |
Low |
- |
Jumping |
 |
12 |
10 |
11 |
33 |
- |
- |
70 |
40 |
30 |
3 |
High |
- |
Command |
 |
12 |
32 |
16 |
60 |
- |
- |
60/60 |
20 |
8 |
8 |
- |
2nd hit has Knock down
May juggle 2 hits |
Moon Shot High
|
Light |
 |
19 |
20 |
11 |
50 |
- |
- |
60 |
20 |
5 |
5 |
- |
Projectile |
Heavy |
19 |
20 |
11 |
50 |
- |
- |
60 |
20 |
5 |
5 |
- |
Projectile; Increased speed |
Overdrive |
19 |
20 |
11 |
50 |
- |
- |
70 |
Knock down |
20 |
10 |
- |
Projectile; Greatly increased speed |
Moon Shot Low
|
Light |
 |
19 |
20 |
11 |
50 |
- |
- |
60 |
20 |
5 |
5 |
- |
Projectile |
Heavy |
19 |
20 |
11 |
50 |
- |
- |
60 |
20 |
5 |
5 |
- |
Projectile; Increased speed |
Overdrive |
19 |
20 |
11 |
50 |
- |
- |
70 |
Knock down |
20 |
10 |
- |
Projectile; Greatly increased speed |
Jet Upper |
Light |
 |
3 |
20 |
29 |
52 |
1~3f |
- |
70 |
25 |
15 |
15 |
- |
- |
Heavy |
 |
3 |
32 |
41 |
76 |
1~5f |
- |
90 |
Knock down |
15 |
15 |
- |
- |
Overdrive |
 |
3 |
32 |
41 |
76 |
1~35f |
- |
100 |
Knock down |
15 |
15 |
- |
- |
Super Moon Shot |
 |
4 |
35 |
41 |
80 |
1~39f |
- |
73~220 |
Knock down |
5 |
20 |
- |
Projectile; Greatly increased speed |
Throw |
 |
15 |
3 |
27 |
45 |
- |
- |
70 |
Knock down |
- |
- |
- |
- |