MEGASTAR
ATTRIBUTES
SPEED HURTBOX PROJECTILES COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP MOON SHOT
HIGH
MOON SHOT
LOW
SUPER
MOON SHOT
CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
650 1.00
Walk
2.10
Dash
0.90
Walk
1.47
Dash
1.00
FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 3 7 14 - - 35 12 12 9 - -
Crouching 4 3 7 14 - - 35 12 12 6 Low -
Jumping 4 999 - 999 - - 35 20 20 3 High Active until jump lands
Heavy
Attack
Standing 12 20 13 45 - - 80 Knock
down
12 12 - -
Crouching 10 15 11 36 - - 50 25 13 13 Low -
Jumping 12 10 11 33 - - 70 40 30 3 High -
Command 12 32 16 60 - - 60/60 20 8 8 - 2nd hit has Knock down

May juggle 2 hits
Moon Shot
High
Light 19 20 11 50 - - 60 20 5 5 - Projectile
Heavy 19 20 11 50 - - 60 20 5 5 - Projectile;
Increased speed
Overdrive 19 20 11 50 - - 70 Knock
down
20 10 - Projectile;
Greatly increased speed
Moon Shot
Low
Light 19 20 11 50 - - 60 20 5 5 - Projectile
Heavy 19 20 11 50 - - 60 20 5 5 - Projectile;
Increased speed
Overdrive 19 20 11 50 - - 70 Knock
down
20 10 - Projectile;
Greatly increased speed
Jet Upper Light 3 20 29 52 1~3f - 70 25 15 15 - -
Heavy 3 32 41 76 1~5f - 90 Knock
down
15 15 - -
Overdrive 3 32 41 76 1~35f - 100 Knock
down
15 15 - -
Super Moon Shot 4 35 41 80 1~39f - 73~220 Knock
down
5 20 - Projectile;
Greatly increased speed
Throw 15 3 27 45 - - 70 Knock
down
- - - -