NEKOGAMI
ATTRIBUTES
SPEED HURTBOX PROJECTILES COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP SUPER
NEKO SHOT
CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
550 1.40
Walk
2.60
Dash
1.30
Walk
2.34
Dash
1.40
FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 2 6 12 - - 25 12 12 9 - -
Crouching 4 2 6 12 - - 25 12 12 6 Low -
Jumping 4 999 - 999 - - 25 20 20 3 High Active until jump lands
Heavy
Attack
Standing 9 6 15 30 - - 70 12 8 8 High -
Crouching 6 6 24 36 - - 40 Knock
down
12 9 Low -
Jumping 12 10 11 33 - - 60 30 20 3 High -
Command
12 6 15 33 - - 40/40 18 9 9 - Crouching hurtbox 1~33f

May juggle 2 hits
Rolling
Ball
Light 5 18 17 40 - - 80 35 10 25 - -
Heavy 5 34 17 56 - - 80 Knock
down
10 25 - -
Overdrive 5 34 17 56 1~6f 1~39f 90 Knock
down
10 25 - -
Rolling
Ball
Low
Light 5 18 17 40 - - 80 35 10 25 Low -
Heavy 5 34 17 56 - - 80 Knock
down
10 25 Low -
Overdrive 5 34 17 56 - 1~39f 90 Knock
down
10 25 Low -
Shadow
Kick
(Air)
Light 5 999 - 999 - - 50 25 1 5 High -
Heavy 5 999 - 999 - - 50 Knock
down
1 5 High -
Overdrive 5 999 - 999 - 6~999f 30/30 20 1 5 High 2nd hit has Knock down
property
Super Neko Shot 19 20 41 80 1~39f - 18~55
(x4)
Knock
down
5 25 - Projectile;
4 total projectiles
Throw 15 3 27 45 - - 70 Knock
down
- - - -