RINGKING
ATTRIBUTES
SPEED HURTBOX COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
600 1.20
Walk
2.10
Dash
1.00
Walk
1.37
Dash
1.25
FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 2 7 13 - - 35 12 12 9 - -
Crouching 4 2 7 13 - - 35 12 12 6 Low -
Jumping 4 999 - 999 - - 35 20 20 3 High Active until jump lands
Heavy
Attack
Standing 12 6 15 33 - - 80 12 8 8 - -
Crouching 6 6 9 21 - - 30 Knock
down
12 9 - -
Jumping 12 7 14 33 - - 70 30 20 3 High -
Command 10 10 9 29 - - 50 12 8 8 - May cancel into
Crouching Heavy Attack

May juggle 1 hit
Dashing
Straight
Light 5 16 12 33 - - 100 25 7 15 - -
Heavy 15 16 12 43 - - 100 25 7 15 - -
Overdrive 15 16 12 43 - 1~31f 110 Knock
down
7 15 - -
Dashing
Sweep
Light 5 16 12 33 - - 50 Knock
down
7 15 Low Crouching hurtbox 1~12f
Heavy 15 16 12 43 - - 50 Knock
down
7 15 Low Crouching hurtbox 1~12f
Overdrive 15 16 12 43 - 1~31f 60 Knock
down
7 15 Low Crouching hurtbox 1~12f
Dashing
Uppercut
Light 5 16 12 33 - - 70 Knock
down
7 15 - Crouching hurtbox 1~12f
Heavy 15 16 12 43 - - 70 Knock
down
7 15 - Crouching hurtbox 1~12f
Overdrive 5 16 12 33 1~6f 1~21f 80 Knock
down
7 15 - Crouching hurtbox 1~12f;
Increased speed
Super Uppercut 5 35 32 73 1~40f - 83~250 Knock
down
5 20 - -
Throw 15 3 27 45 - - 30 Knock
down
- - - -