FRAME DATA |
DESCRIPTION |
FRAMES |
INVINCIBILITY |
IMPACT |
PROPERTIES |
NAME |
DIAGRAM |
STARTUP |
ACTIVE |
RECOVERY |
TOTAL |
FULL |
PROJECTILE RESISTANCE |
DAMAGE |
HITSTUN |
BLOCKSTUN |
KNOCKBACK |
HITS HIGH/LOW |
MISC |
Light Attack |
Standing |
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4 |
2 |
7 |
13 |
- |
- |
40 |
12 |
12 |
9 |
- |
- |
Crouching |
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4 |
2 |
7 |
13 |
- |
- |
40 |
12 |
12 |
6 |
Low |
- |
Jumping |
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4 |
999 |
- |
999 |
- |
- |
40 |
20 |
20 |
3 |
High |
Active until jump lands |
Heavy Attack |
Standing |
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10 |
15 |
11 |
36 |
- |
- |
50 |
25 |
13 |
13 |
- |
May cancel into Heavy Attack one time and gain High property |
Crouching |
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6 |
6 |
15 |
27 |
- |
- |
40 |
Knock down |
12 |
9 |
Low |
- |
Jumping |
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12 |
10 |
11 |
33 |
- |
- |
60 |
30 |
20 |
3 |
High |
- |
Command |
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16 |
23 |
11 |
50 |
- |
- |
50/50 |
20 |
3 |
8 |
- |
May juggle 1 hit; 2nd hit has Knock down property |
Shippo Beam |
Light |
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14 |
25 |
11 |
50 |
- |
- |
80 |
20 |
20 |
5 |
- |
Projectile |
Drill Missile |
Heavy |
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19 |
20 |
11 |
50 |
- |
- |
40 |
20 |
5 |
5 |
- |
Projectile; Damage increased per frame active |
Overdrive |
19 |
20 |
11 |
50 |
- |
- |
50 |
Knock down |
20 |
10 |
- |
Projectile; Increased speed; Damage increased per frame active |
Drill Break |
Light |
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12 |
29 |
19 |
60 |
- |
- |
30/30/30 |
22 |
20 |
5 |
- |
- |
Dash Hammer |
Heavy |
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15 |
16 |
12 |
43 |
- |
- |
100 |
Knock down |
7 |
13 |
- |
- |
Overdrive |
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15 |
16 |
12 |
43 |
1~17f |
- |
110 |
Knock down |
7 |
13 |
- |
- |
Super Shippo Beam |
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10 |
61 |
29 |
100 |
1~71f |
- |
20~60 (x5) |
Knock down |
5 |
20 |
- |
Projectile; 5 total projectiles |
Throw |
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15 |
3 |
27 |
45 |
- |
- |
60 |
Knock down |
- |
- |
- |
- |