SUTEKISS
ATTRIBUTES
SPEED HURTBOX PROJECTILES COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP SUPER SUTEKI SHOT CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
600 1.40
Walk
2.30
Dash
1.20
Walk
2.07
Dash
1.40
FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 2 6 12 - - 25 12 12 9 - -
Crouching 4 2 6 12 - - 25 12 12 6 Low -
Jumping 4 999 - 999 - - 25 20 20 3 High Active until jump lands
Heavy
Attack
Standing 9 6 15 30 - - 50 Knock
down
12 9 - -
Crouching 6 6 15 27 - - 50 12 8 8 Low -
Jumping 12 999 - 999 - - 30 30 20 3 High Active until jump lands
Command 9 20 6 35 - - 45 30 7 5 Low May juggle 1 hit
Suteki
Spiral
Light 10 59 11 80 - - 50 40 25 25 - Travels through target
Heavy 10 59 11 80 - - 80 Knock
down
10 15 - Travels through target;
Increased speed
Overdrive 10 59 11 80 - 11~70f 90 Knock
down
10 15 - Travels through target;
Greatly increased speed
Suteki
Axel
Light
24 31 5 60 - - 40/40 25 20 5 High* 2nd hit has no High
property
Heavy 19 56 5 80 - - 35/35/35 25 3 5 High* 3rd hit has no High
property, but gains
Knock down property;
No hitbox 38f~44f
Overdrive
19 56 5 80 - - 45/45/45/45 25 3 5 High* 4th hit has no High
property, but gains
Knock down property;
No hitbox 48f~54f
Suteki
Spin
Light 7 18 8 33 - - 50 30 25 25 - -
Heavy 11 9 25 45 - - 75 Knock
down
7 12 - -
Overdrive 11 9 25 45 1~12f - 85 Knock
down
7 12 - -
Super Suteki Shot 19 20 21 60 1~19f - 76~230 Knock
down
5 25 - Projectile
Throw 15 3 27 45 - - 70 Knock
down
- - - -