UCHUZINE
ATTRIBUTES
SPEED HURTBOX PROJECTILES COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP UCHU BALL CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
550 1.10
Walk
2.10
Dash
1.00
Walk
1.89
Dash
1.15
FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 2 6 12 - - 25 12 12 9 - -
Crouching 4 2 6 12 - - 25 12 12 6 Low -
Jumping 4 999 - 999 - - 25 20 20 3 High Active until jump lands
Heavy
Attack
Standing 10 15 11 36 - - 70 25 13 13 - -
Crouching 6 6 15 27 - - 40 Knock
down
12 9 Low -
Jumping 12 10 11 33 - - 60 30 20 3 High -
Command 10 10 12 32 - - 50 20 3 8 - May cancel into
Command Heavy Attack
one time

May juggle 1 hit
Uchu
Ball
Light 19 20 11 50 - - 60 20 5 5 - Projectile
Heavy 19 20 11 50 - - 60 20 5 5 - Projectile;
Increased speed
Overdrive 19 20 11 50 - - 70 Knock
down
20 10 - Projectile;
Diagonal Trajectory
Uchu
Copter
Light 9 15 11 35 - - 25/25 22 15 5 - -
Heavy 9 50 11 70 - - 40/40/40 18 7 5 - 2nd and 3rd hits
have Knock Down
property
Overdrive 9 50 11 70 1~35f - 50/50/50 Knock
down
7 5 - -
Super Uchu Warp 5 35 32 73 1~40f - 73~220 Knock
down
5 25 - -
Throw 15 3 27 45 - - 30 Knock
down
- - - -