UCHUZINE |
ATTRIBUTES |
|
SPEED |
HURTBOX |
PROJECTILES |
COLORS |
|
PORTRAIT |
ENERGY |
FORWARD |
BACKWARDS |
JUMP |
STAND |
CROUCH |
JUMP |
UCHU BALL |
CONFIRM |
CANCEL |
CONFIRM HOLD SELECT |
CANCEL HOLD SELECT |
|
|
550 |
1.10 Walk 2.10 Dash |
1.00 Walk 1.89 Dash |
1.15 |
|
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|
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|
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|
|
FRAME DATA |
DESCRIPTION |
FRAMES |
INVINCIBILITY |
IMPACT |
PROPERTIES |
NAME |
DIAGRAM |
STARTUP |
ACTIVE |
RECOVERY |
TOTAL |
FULL |
PROJECTILE RESISTANCE |
DAMAGE |
HITSTUN |
BLOCKSTUN |
KNOCKBACK |
HITS HIGH/LOW |
MISC |
Light Attack |
Standing |
|
4 |
2 |
6 |
12 |
- |
- |
25 |
12 |
12 |
9 |
- |
- |
Crouching |
|
4 |
2 |
6 |
12 |
- |
- |
25 |
12 |
12 |
6 |
Low |
- |
Jumping |
|
4 |
999 |
- |
999 |
- |
- |
25 |
20 |
20 |
3 |
High |
Active until jump lands |
Heavy Attack |
Standing |
|
10 |
15 |
11 |
36 |
- |
- |
70 |
25 |
13 |
13 |
- |
- |
Crouching |
|
6 |
6 |
15 |
27 |
- |
- |
40 |
Knock down |
12 |
9 |
Low |
- |
Jumping |
|
12 |
10 |
11 |
33 |
- |
- |
60 |
30 |
20 |
3 |
High |
- |
Command |
|
10 |
10 |
12 |
32 |
- |
- |
50 |
20 |
3 |
8 |
- |
May cancel into Command Heavy Attack one time
May juggle 1 hit |
Uchu Ball |
Light |
|
19 |
20 |
11 |
50 |
- |
- |
60 |
20 |
5 |
5 |
- |
Projectile |
Heavy |
19 |
20 |
11 |
50 |
- |
- |
60 |
20 |
5 |
5 |
- |
Projectile; Increased speed |
Overdrive |
19 |
20 |
11 |
50 |
- |
- |
70 |
Knock down |
20 |
10 |
- |
Projectile; Diagonal Trajectory |
Uchu Copter |
Light |
|
9 |
15 |
11 |
35 |
- |
- |
25/25 |
22 |
15 |
5 |
- |
- |
Heavy |
9 |
50 |
11 |
70 |
- |
- |
40/40/40 |
18 |
7 |
5 |
- |
2nd and 3rd hits have Knock Down property |
Overdrive |
9 |
50 |
11 |
70 |
1~35f |
- |
50/50/50 |
Knock down |
7 |
5 |
- |
- |
Super Uchu Warp |
|
5 |
35 |
32 |
73 |
1~40f |
- |
73~220 |
Knock down |
5 |
25 |
- |
- |
Throw |
|
15 |
3 |
27 |
45 |
- |
- |
30 |
Knock down |
- |
- |
- |
- |
|