YUMELODY
ATTRIBUTES
SPEED HURTBOX PROJECTILES COLORS
PORTRAIT ENERGY FORWARD BACKWARDS JUMP STAND CROUCH JUMP SUPER DREAM SHOT CONFIRM CANCEL CONFIRM
HOLD SELECT
CANCEL
HOLD SELECT
600 1.10
Walk
2.15
Dash
1.00
Walk
1.61
Dash
1.15
FRAME DATA
DESCRIPTION FRAMES INVINCIBILITY IMPACT PROPERTIES
NAME DIAGRAM STARTUP ACTIVE RECOVERY TOTAL FULL PROJECTILE
RESISTANCE
DAMAGE HITSTUN BLOCKSTUN KNOCKBACK HITS HIGH/LOW MISC
Light
Attack
Standing 4 2 6 12 - - 25 12 12 9 - -
Crouching 4 2 6 12 - - 25 12 12 6 Low -
Jumping 4 999 - 999 - - 25 20 20 3 High Active until jump lands
Heavy
Attack
Standing 9 6 15 30 - - 50 Knock
down
12 9 - -
Crouching 6 6 15 27 - - 50 12 8 8 Low -
Jumping 12 999 - 999 - - 30 30 20 3 High Active until jump lands
Command 9 20 6 35 - - 30/30 18 7 5 - May juggle 2 hits
Number
One Hit
Light 10 16 12 38 - - 70 15 10 15 - -
Heavy 14 20 16 50 - - 80 Knock
down
7 15 - -
Overdrive 14 20 16 50 - 1~34f 90 Knock
down
7 15 - -
Fan
Favorite
Light 5 20 12 37 - 6~25f - - - - - Reflects normal projectiles
at half speed
Heavy 5 20 12 37 - 6~25f - - - - - Reflects normal projectiles
at half speed
Overdrive 5 20 12 37 - 6~25f - - - - - Reflects normal and
Overdrive projectiles
at half speed
Chart
Topper
Light 5 8 20 33 - - 80 Knock
down
5 9 - -
Heavy 10 10 25 45 - - 100 Knock
down
10 12 - -
Overdrive 10 10 25 45 1~11f - 110 Knock
down
10 12 - -
Super Dream Shot 19 20 21 60 1~19f - 76~230 Knock
down
5 25 - Projectile
Throw 15 3 27 45 - - 70 Knock
down
- - - -